Using CCK: The Basics
Creating Branching Node or Scene Pathways

Creating Branching Node or Scene Pathways

Branching Node Pathways from a Given Node in a Scene

You can branch off of “Incorrect” and “Correct” results from the following learner experience node types: MCQs, Marker Questions, and Rank/Sort questions.

Branching off of the "Correct" port means that the user got the answer completely correct.

⚠️

Some properties on these questions may imply that the learner cannot proceed without getting the answer correct, so consider your branching carefully alongside your property configuration.

Branching off the "Incorrect" port means that the user answered one (of possible multiple) incorrect ways.

ℹ️

There is currently no way to branch off of different incorrect results but that feature is on our roadmap for future implementaion.

Branching Best Practices

  • Review your branching pathways to ensure that learners cannot get stuck in a loop.
  • Review your branching pathways to ensure that every branch eventually leads to the "end" of the scene or experience.

Advanced Node Branching

Branching Based on a Previous Answer or Combination of Answers

You may use "Maths" and "Condition" nodes to set up rules that will allow you to branch based on previous user actions or combined user actions. Contact SkillsVR for help setting up advanced branching like this.

Branching Based on Actions or Results from Previous Scenes

You may use "Maths" and "Condition" nodes to set up rules that will allow you to branch based on results from a previous scene. Contact SkillsVR for help setting up advanced branching like this.

Branching Scenes

You may use "Maths" and "Condition" nodes to set up rules that will allow you to branch your scene flow based on user performance in a previous scene. Contact SkillsVR for help setting up advanced branching like this.