Nodes
Base Nodes

Base Nodes

Read about each node’s functions and properties below. Also pay attention to the CG and 360 Video icons to determine which nodes work for which experience types.

Start Node

  • CG: ✅
  • 360 Video: ✅

Start Node

Start Node inspector

This node is automatically present in any new scene graph. You must connect the start node to the first node in your scene graph flow in order for your scene to begin as intended.

  • Auto Fade: This will set weather the fade in transition should occur on this node, as apposed to using a transition node at some other point.
  • Fade Duration: This will set how long the fade will last for when entering a new scene.

End Node

  • CG: ✅
  • 360 Video: ✅

End Node

End Node inspector

This node is automatically present in any new scene graph. You must connect the final node of any graph to this end node in order for your experience to properly function.

The End Node of any given scene will end that scene and progress to any subsequent scene that is connected to the current scene in the Main Graph.

The End Node of the main graph will end the experience.

  • Fade Out: This will set enable or disable the fade effect when the end node is reached.
  • Fade Duration: This will set how long the fade will last for when entering a new scene.
  • Fade Color: This will set the color of the fade. This will also affect the fade color from the Start Node.

Scene Node

  • CG: ✅
  • 360 Video: ✅

Scene Node

Scene Node inspector

The Scene Node is only available in the Main Graph. It represents its own scene graph that is also present in the left-hand list panel.

In a Scene Node, you enter a text-based title for your scene, and you may add a CG environment to the Scene Node (or leave blank for 360 video experiences).

There is also an “Open” button at the bottom of each Scene Node which will switch the Graph Node Editor view from the Main Graph to the particular scene graph you had selected.

  • Additive Scene: The scene listed here will be opened along side the automatically included graph scene. Commonly used to include environments.
  • Audio Clip: This is an audio clip that will play constantly in the scene, this is used as ambient sound for scenes.